Game description from the publisher:
Dare to enter Dragonwood! Deep in the heart of this mythical forest lurk angry ogres, giggling goblins, and even the famed and fearsome fire-breathers themselves!
In Dragonwood, you collect sets of adventurer cards to earn dice, which you then use to roll against your foes.
Stomp on some fire ants, scream at a grumpy troll, or strike the menacing orange dragon with a magical silver sword.
Choose your strategy carefully because the landscape of Dragonwood is ever-changing.
Only the bravest will overcome the odds to emerge victorious!
There are several fan-made solo variants, and even though the box doesn’t come with solo rules, the designer has created their own set to play by.
Remove 12 cards from the Dragonwood deck (and put the 2 Dragons in the bottom half).
Put 5 cards in the landscape with the deck set to the right. Deal 5 cards as normal to yourself. The opponent does not have cards. You go first.
Solo Game Play
On your turn, always begin by drawing one card, and then take a turn as normal (so you will either draw 2 cards or draw 1 card and then attempt to capture on each turn).
If you capture something, shift cards to the left and place the new landscape card on the right. (Note: For the event card Wind Storm, discard 1 card, then draw 1 card.)
On the automated opponent’s turn, roll 1 die.
- For rolls of a 1 or 2, the opponent’s turn is over (nothing happens).
- For a 3, the opponent captures the left-most card (creature or enhancement) in the landscape (including if it is a dragon). Move the other 4 cards to the left and place a new card on the right. (Note: Enhancements captured by the opponent do not impact future capture attempts.)
- For a 4, the opponent captures the highest point creature in the landscape:
- If the Cloak of Darkness is in the landscape and there are no creatures worth 5 or more when you roll a 4, the opponent captures the Cloak instead.
- If the highest point card is a Dragon when you roll a 4, and it is not the left-most card, roll the die again. If it is a 3 or 4, the Dragon is captured.
- Otherwise, the opponent captures the next highest creature (if only enhancements are available, the opponent captures the left most enhancement)
In the case of a tie for most points, the opponent captures the left most of the highest valued creatures.
End of the Game
Play until both Dragons are defeated.
Scores are calculated as usual, except your opponent gets 2 points for each enhancement they captured (but those do not count toward the 3-point most creatures bonus).
Dice Tower Reviews: Dragonwood
This is a review of the multiplayer rules
The forums at BoardGameGeek often have good discussions about gameplay.
We have selected some of the best links below. (Links will open in a new window or tab)
Solo ideas and discussions
A selection of posts specifically about solo gameplay or solo variants
A selection of files from BoardGameGeek. Links will open in a new window or tab.
Unofficial Solo Rules
I designed these solo rules for anyone who is interested.
>> Click to download PDF <<
Dragonwood Rules of Play (in English)
>> Click to download PDF <<