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Leaving Earth (Solo Option)


The year is 1956. Mankind stands at the dawn of a new age, the Space Age, when the flying bombs of yesteryear will become the rocket ships of tomorrow. As the director of a national space program, your country is depending on you for success in this great contest. You may be the first to create an artificial satellite, send a probe to another planet, or even put a man on the moon.

Leaving Earth is a game about planning and about managing risk. With even a single grand journey into outer space, you might claim victory in the game. Consequently, it is your job to plan each journey carefully, finding the cheapest, quickest, and safest ways to reach your objective—but do not spend too long preparing, or another nation might reach its goal before you.

On your turn, you will be conducting research, building spacecraft, and directing journeys into outer space. To conduct research, you buy an advancement that begins with certain flaws, then you test the advancement to find and eliminate those flaws. To build a spacecraft, you purchase components and assemble them into a whole. To travel to outer space, you expend rockets to maneuver from one location to another.

How to play Leaving Earth


A selection of files from BoardGameGeek. Links will open in a new window or tab.

Rule book

From the publisher’s web site

>> Click to download PDF <<

Race against history — solo adventure

This is a solo adventure for Leaving Earth where you try to complete historical missions on the same timeline as actually occurred.

>> Click to download TXT <<

Christine–the destruction of earth–solo mission

This is a WIP of a solo adventure to intercept an asteroid heading towards earth and destroy it.

>> Click to download PDF <<

Leaving Earth Mission Planning Worksheet

Here is a worksheet for planning missions.

>> Click to download PDF <<

Book of Missions

v0.44 corrects some recently-discovered errors

>> Click to download PDF <<