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Power Grid (Solo Variant)


The objective of Power Grid is to supply the most cities with power when someone’s network gains a predetermined size.

In this edition, players mark pre-existing routes between cities for connections, and then bid against each other to purchase the power plants that they use to power their cities.

However, as plants are purchased, newer, more efficient plants become available, so by merely purchasing, you’re potentially allowing others access to superior equipment.

Additionally, players must acquire the raw materials (coal, oil, garbage, and uranium) needed to power said plants (except for the ‘renewable’ windfarm/ solar plants, which require no fuel), making it a constant struggle to upgrade your plants for maximum efficiency while still retaining enough wealth to quickly expand your network to get the cheapest routes.

Power Grid Solo Playthrough

Play Through of Power Grid (With a Robot AI)

Player feedback

The forums at BoardGameGeek often have good discussions about gameplay.We have selected some of the best links below. (Links will open in a new window or tab)

Solo ideas and discussions

A selection of posts specifically about solo gameplay or solo variants


A selection of files from BoardGameGeek. Links will open in a new window or tab.


Contains rules to be able to play Power Grid solo.

Included are 2 player aids, one for the SoloPlay rules and the other to bring together the resource charts and setups for multi-player play.

The game play was designed to challenge an experienced Power Grid player.

The SoloPlay rules have been play-tested on all expansions boards prior to China/Korea and also the expansion power plants.

>> Click to download PDF <<

Print and Play Expansion with 12 New Plants

This print and play expansion has 12 new power plants, including solar and hydroelectric.

Includes rules for the USA, Germany, and Benelux maps.

>> Click to download PDF <<

Power Grid (Recharged Version) – US rules booklet

Official US rules booklet for the updated base game “Power Grid (Recharged version)”.

>> Click to download PDF <<

Random Events for Power Grid

A chart for adding Random Events to Power Grid. There are 36 events.

The chart requires 2 d-6 that are not included in Power Grid.

>> Click to download DOC <<

Power Grid – Westeros

Power Grid: Westeros Fan Made expansion.

>> Click to download PDF <<

Mexico Map

Custom Mexico Map

>> Click to download PDF <<

Energy Crisis Expansion Print & Play

The Energy Crisis Expansion utilizes a new deck and rules which modify the behavior of the old deck.

Each power-plant operates slightly differently. This is designed to both simulate how the plant works in “real life” and to make game decisions more exciting and interesting.

Overall, the goal of Energy Crisis is to keep the game dynamic and prevent “analysis paralysis” by introducing new variables and decisions that cannot be as readily predicted and at the same time, not introducing a large luck factor.

>> Click to download PDF <<

Energy Crisis: A full Expansion Deck – Rule Book

Revised, updated and clarified rules for the previous post.

>> Click to download PDF <<

California Power Grid Board

California Power Grid Map & Rules

>> Click to download ZIP <<

Turkey Map

Custom Turkey Map

>> Click to download PDF <<

Power Grid Expansion Japan

This file page contains both the rules and map for my Japan expansion.

>> Click to download PDF <<