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Red Rising (Solo Option)


Enter the futuristic universe of Red Rising, based on the book series by Pierce Brown featuring a dystopian society divided into fourteen castes.

You represent a house attempting to rise to power as you piece together an assortment of followers (represented by your hand of cards).

Will you break the chains of the Society or embrace the dominance of the Golds?

Red Rising is a hand-management, combo-building game for 1-6 players (45-60 minute playing time). Y

ou start with a hand of 5 cards, and on your turn you will deploy 1 of those cards to a location on the board, activating that card’s deploy benefit.

You will then gain the top card from another location (face up) or the deck (face down), gaining that locations benefit and adding the card to your hand as you enhance your end-game point total.

If at any point you’re really happy with your hand, you can instead use your turn to reveal a card from the top of the deck and place it on a location to gain that location’s benefit.

—description from the publisher

Red Rising Solo Review – with Chris Yi

How to Solo: Red Rising


A selection of files from BoardGameGeek. Links will open in a new window or tab.

SOLO CHALLENGE: Red Rising Dream Team

This is a zero-luck solo mode for Red Rising. The objective is to find the combination of cards and state of the board that brings the highest score.

>> Click to download PDF <<

Focused Challenge Goals

This is my first post to BGG. I have been playing with some ideas for focused challenge goals that are true to the Red Rising themes, primarily for solo mode. I appreciate constructive feedback and ideas to improve on this challenge-based approach.

>> Click to download DOCX <<