Description
Pandemic: The Cure, a dice-based version of the popular Pandemic board game, sets up in less than a minute and plays in 30 minutes.
As in the board game, four diseases threaten the world and it’s up to your team to save humanity.
You and your team must keep the world’s hotspots in check before they break out of control, while researching cures to the four plagues.
Players roll dice each turn to determine the actions available to them.
They can fly and sail between the six major population centers of the world, treat disease in their current region, collect samples for further study, and exchange knowledge to help them in their goal of discovering cures.
Each player takes on a different role that has its own unique set of dice and abilities — and players must take advantage of their specializations if they are to have any hope of winning the game.
The Dispatcher, for example, can spend dice to fly others around the board, while the Medic is particularly adept at treating disease.
Players can roll their dice as often as they like, but the more times they re-roll for the perfect turn, the more likely the next epidemic will occur.
At the end of each turn, new "infection dice" are rolled to determine the type and location of newly infected populations.
If any region on the board is infected with more than three dice of a given color, an outbreak occurs, spreading disease into an adjacent region.
If too many outbreaks take place, too many people get infected, or the rate of infection gets too high, all the players lose. If, however, the players can discover the cures to the four diseases, they all win and humanity is saved!
Solo Variant
The solo game gives quite a satisfying experience and can be difficult to beat.
To play solo, play two or more characters and follow the multiplayer rules.
In a recent Solo Challenge at BoardGameGeek, the following cards were suggested:
Use the Dispatcher, Contingency Planner, and Containment Specialist (In that order)
Start with the Mobile Hospital, Good Planning, and Sample Delivery event cards.
The Infection rate tracker starts at “II” for standard difficulty
Place the following dice in the selected regions (With the selected face values):
- Region 1: Blue 1, Red 1
- Region 2: Blue 2, Yellow 1
- Region 3: Black 3, Black 3
- Region 4: No Dice
- Region 5: Yellow 5, Yellow 5, Black 5, Black 5
- Region 6: Blue 6, Blue 6
This configuration can be quite hard to beat. if you want to play an easier version, add an extra character to give a team of four. The extra character should go first!
Dice Tower Reviews: Pandemic: The Cure
Files
A selection of files from BoardGameGeek. Links will open in a new window or tab.
Pandemic: The Cure Pocket Reference Booklet
A condensed, light version of the Pandemic: The Cure rulebook. This pocket reference booklet is 6.5cm x 10cm (2.5″ x 4″), does not require glueing, and makes the game fully portable within the infection bag.
>> Click to download PDF <<
Pandemic: The Cure – A Plain and Simple Guide
A5 mini summary to give out to the players as handouts.
>> Click to download PDF <<
Epidemic Cards Variant
A deck of epidemic cards that can be used in Pandemic: The Cure to add more variation (and randomness) to the game.
Note that these cards will make the game harder and the players might want to reduce the starting difficulty if they find the variant too difficult.
>> Click to download PDF <<
Dangerous Mutations variant
In this variant, a mutation has occurred that makes life difficult for members of the CDC.
This variant requires 4x 14mm square edged dice in a different colour that the other infection dice.
>> Click to download PDF <<
Pandemic – The Cure – Treatment Center
For those wishing to make DIY improvements here you will find the Treatment Center in A4 format.
>> Click to download PDF <<
In the Lab Expansion Variant Reference Card
Set up The Cure as normal
Then add the In the Lab board with 28 cubes, 7 of each color.
Print out and create 6 reference cards for the two new actions and information on the revised Scientist and Re-Examine Research event card.
>> Click to download PDF <<
Pandemic The Cure In The Lab Variant
This variant describes how to combine Pandemic: The Cure with Pandemic: In the Lab for a different experience. Maybe more challenging and slightly less luck-driven than Pandemic: The Cure alone.
>> Click to download PDF <<