Description
Dungeon in a Tin is a solo or cooperative dungeon-hack.
Players descend into a dungeon randomly laid-out from a stack of tiles, fighting through the orc and goblin hordes to rescue the kidnapped maiden and collect treasure and glory.
Each player takes turns to move through the dungeon one tile at a time, laying new tiles as unexplored areas are entered; every time a player enters a room, special monster dice are rolled to determine the enemies faced and the potential loot to be found.
When a monster attacks, a die is rolled to determine the style of their attack; the player then chooses a card from his hand to counter with, each card being strong against some kinds of attack and weak against others.
The ultimate goal of the game is for the players to fight their way to the bottom of the dungeon to rescue the captured maiden – and then fight their way out with her.
The dungeon will become harder to fight through as the player delves deeper, and then harder still on the way out with a helpless rescuee in tow.
This Print-and-Play game was an entry in the ‘One Full-sheet Label’ design contest on BGG, and as such the printed components fit entirely on a single label sheet.
A small number of other tokens and blank dice will also be required.
Additionally, as the name hints, once constructed on cardstock it is possible to fit the game inside an Altoids tin or similar.
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Files
A selection of files from BoardGameGeek. Links will open in a new window or tab.
Dungeon in a Tin Rules – v1.0 – A4 PDF
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Dungeon in a Tin Rules – v1.0 – US Letter (8.5×11) PDF
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Dungeon in a Tin Full Colour Game Parts – v1.0 – A4 PDF
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Dungeon in a Tin Full Colour Game Parts – v1.0 – US Letter (8.5×11) PDF
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Dungeon in a Tin: No Custom Dice Variant (ver. 2)
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DiaT Deluxe for A4 and letter paper v1.4 PDF
This set combines the original DiaT game components in a larger than original deluxe size with a modified version of Scott Siedschlag’s embellished tiles (no torture chamber, blood or crucifixtions) for younger players or anybody who prefers it, plus miniatures, backings for tiles, cards, & chits and the game rules.
This version of the game also includes several additional symbols and chits, the optional rules for which are detailed on the last page.
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Dungeon in a Tin Unofficial Rules
These rules are complete and the result of numerous plays. I added more decisions. I balanced the game, making it harder to die if the correct decisions are made.
I made new tile rules to make the dungeon more varied from game to game.
These rules lengthen the time it takes to complete a game. I have attempted to leave no loopholes which guarantee easy success.
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