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Stone Age (Solo Variant)

Description

The "Stone Age" times were hard indeed.

In their roles as hunters, collectors, farmers, and tool makers, our ancestors worked with their legs and backs straining against wooden plows in the stony earth.

Of course, progress did not stop with the wooden plow. People always searched for better tools and more productive plants to make their work more effective.

In Stone Age, the players live in this time, just as our ancestors did.

They collect wood, break stone and wash their gold from the river.

They trade freely, expand their village and so achieve new levels of civilization. With a balance of luck and planning, the players compete for food in this pre-historic time.

Players use up to ten tribe members each in three phases.

In the first phase, players place their men in regions of the board that they think will benefit them, including the hunt, the trading center, or the quarry.

In the second phase, the starting player activates each of their staffed areas in whatever sequence they choose, followed in turn by the other players.

In the third phase, players must have enough food available to feed their populations, or they face losing resources or points.

Starlit Citadel Reviews Stone Age

A solo version of Stone Age

Player feedback

The forums at BoardGameGeek often have good discussions about gameplay.
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Solo ideas and discussions

A selection of posts specifically about solo gameplay or solo variants

Files

A selection of files from BoardGameGeek. Links will open in a new window or tab.

Stone Age – Official Rio Grande Games Rules.

Official Rules by Rio Grande Games.

>> Click to download PDF <<

SoloPlay_StoneAge_v1.pdf

File contains rules to play Stone Age in a solo environment. It is intended to challenge the experienced Stone Age player. The rules focus on the strategic elements of Stone Age which work in concert with the dice-rolling mechanic.

>> Click to download PDF <<

Event Cards, revamped and extended – final version with rules

64 Event Cards for greater variation. Simple rules slightly change the dynamics of the game as well as adding the element of chance. Fires may ravage the Village, Disease may force workers to stay home and Tribal Warfare requires workers to defend against other tribes instead of gathering resources. But Bigger Herds than ususal may appear for better hunting, Friendly Strangers may help your tribe in exchange for food and Benevolent Spirits may add that little bit of luck for increased loot when gathering resources.

>> Click to download PDF <<