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Roll Player (Solo Option)


Mighty heroes don’t just appear out of thin air — you must create them!

Race, class, alignment, skills, traits, and equipment are all elements of the perfect hero, who is ready to take on all opposition in the quest for glory and riches.

In Roll Player, you will compete to create the greatest fantasy adventurer who has ever lived, preparing your character to embark on an epic quest.

Roll and draft dice to build up your character’s attributes. Purchase weapons and armor to outfit your hero. Train to gain skills and discover your hero’s traits to prepare them for their journey.

Earn Reputation Stars by constructing the perfect character.

The player with the greatest Reputation wins the game and will surely triumph over whatever nefarious plot lies ahead!

Solo Playthrough

Roll Player Review – with Tom Vasel

Roll Player – How To Play, by Watch It Play


A selection of files from BoardGameGeek. Links will open in a new window or tab.

Single Player Rules Reference

Single player rules reference.

>> Click to download PDF <<

Solo Challenges for RP Base Game

The Roll Player monthly challenges have been running on BGG for many years, providing solo players with fascinating narrative backstory, challenging game set ups and competitive leaderboard tables.

This document brings together those past challenges for players who would like to replay the previous challenges and compare their score to that of the players that took part.

To follow along with future challenges or to read the backlog of stories head over to BGG and see the complete list of monthly challenges:…

>> Click to download PDF <<

Roll Player “Ramp Up the Tension” Solo Variant

I hope you enjoy the variant! Let me know your thoughts on how your experience with it.

>> Click to download PDF <<

Roll Player – Solo Rules Summary (Base Game)_v01

This is a one-page (2-sided) complete rules summary for the solo variant of Roll Player (base game).

It includes everything a solo player needs to play (including setup, round structure, and scoring information).

>> Click to download PDF <<

Roll Player Solo variant with a simple Dummy Opponent to simulate all the tension of a two-player game

This version only adds an optional rule called Fighting Chance :a catch-up mechanism for the Dummy Player in case of the following two conditions being met:

1) The Dummy Player gained less than three Minion Trophies during the game
2) The Dummy Player gained no rewards or bonuses from the Obstacle and Location cards.

>> Click to download DOCX <<

Solo Playmat for Roll Player

Simple instructions above each initiative card for how to deal with the market cards.

>> Click to download PDF <<

Roll Player — A4 rules reference SOLO

Two-sided A4 rules reference for Roll Player

Base game + Monsters & Minions + Fiends & Familiars

>> Click to download PDF <<

Solo Quick Reference Card (Setup, Rules Adjustments & Scoring)

A card with quick reference to “Setup”, “Rules Adjustments” and “Scoring” so you don’t have to keep looking in the Rulebook during Solo Play.

>> Click to download PDF <<