Description
In Underwater Cities, which takes about 30-45 minutes per player, players represent the most powerful brains in the world, brains nominated due to the overpopulation of Earth to establish the best and most livable underwater areas possible.
The main principle of the game is card placement.
Three colored cards are placed along the edge of the main board into 3 x 5 slots, which are also colored. Ideally players can place cards into slots of the same color.
Then they can take both actions and advantages: the action depicted in the slot on the main board and also the advantage of the card.
Actions and advantages can allow players to intake raw materials; to build and upgrade city domes, tunnels and production buildings such as farms, desalination devices and laboratories in their personal underwater area; to move their marker on the initiative track (which is important for player order in the next turn); to activate the player’s "A-cards"; and to collect cards, both special ones and basic ones that allow for better decision possibilities during gameplay.
All of the nearly 220 cards — whether special or basic — are divided into five types according to the way and time of use. Underwater areas are planned to be double-sided, giving players many opportunities to achieve VPs and finally win.
Underwater Cities Review – with Tom Vasel
Pit Stop: Underwater Cities
Player feedback
The forums at BoardGameGeek often have good discussions about gameplay.
We have selected some of the best links below. (Links will open in a new window or tab)
Solo ideas and discussions
A selection of posts specifically about solo gameplay or solo variants
Files
A selection of files from BoardGameGeek. Links will open in a new window or tab.
Solo variant “Rob McDyver” for Underwater Cities
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Underwater Cities English Rulebook
I am posting Underwater Cities English Rulebook for everyone who wants to read it 🙂
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Underwater Cities Quick Rules Guide
3 page quick rules guide for Underwater Cities with the 4th page showing some Variants.
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Underwater Cities + New Discoveries – Quick Summary
Added more detail to the base game rules for both setup and game play.
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Underwater Cities – A Plain and Simple Guide
Issue 1. Incorporates FAQ notes into text as well.
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Underwater Cities – Frequently Forgotten Rules
A rules reminder created for me since I haven’t gotten to play very often. This focuses on Connectivity since that is where I usually make rules mistakes.
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Underwater Cities – Simple Guide
One page summary of the rules
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Family friendly variant
This family friendly variant strips away much of the complexity of Underwater Cities by dispensing with the Era cards.
Any comments will be appreciated!
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