Deck Siege (52 Card Deck)
A solitaire print-and-play siege/defense game using a standard deck of cards
ECK: Solo Trick Taking (PnP)
Solo trick-taking card game where goal is to win an exact number of tricks per round
Maquis (with PnP)
Avoid patrols to complete missions vs. the Nazis in this solo worker-placement game
Zogars Revenge (Solo)
Your task is to sneak into Zogar’s lair and reclaim the crown, and escape alive!
The Shooting Party (52 Card Deck)
Exploit the rules of etiquette to seduce and rob from the party guests
Card Capture (52 Card Deck)
Using a standard pack of 52 cards, capture all enemy combatants by using the enemy’s own weapons and tools against them.
Scoundrel Dungeon Crawl (52 Cards)
Classic and elegant dungeon crawling with a standard deck of 52 cards
Dungeon Solitaire (52 Card Deck)
A dungeon crawler and fantasy card game using a standard deck of 52 playing cards
The Harbinger Project (PnP)
By intercepting enemy transmissions and breaking enemy codes, you will be able to make the best use of your military might against the oncoming invasion.
Tour Guide (PnP)
As a tour guide you must map out the city, making sure to create all the locations of your tour’s itinerary.
Paper Mech (PnP)
Paper Mech is a solo game where you play a mech pilot tasked with holding off 4 waves of attackers, each successive wave increasing in difficulty.
The d6 Shooters (PnP)
In this solitaire Print-and-Play series, you will lead your posse on several adventures and missions, using a Yahtzee-style dice system
Thunderbolt Apache Leader (Solo)
Plan the missions, select the team & pray the pilots return successfully – or at all.
Tower of Mages (PnP)
Every game starts with an empty grid that gets filled with laboratories, observation rooms, stairs and various elemental rooms.
1972: The Lost Phantom (PnP)
A downed Vietnam War pilot must evade the enemy and escape the jungle to safety